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shoujo BATTLE ✩✭
✩✭ lims shoujo-style!
07. feedback time }} 
08 08 11 [feedback, round 07]
❝ P4 ❞ ✩ oh you girls.
LOL I LIED, I'm too hyped up on s_b stuff and felt like doing this right away |D;; How's my driving? If you participated in this round or even just watched, I'd really appreciate your feedback through this poll :)

Sorry it's so long, I clearly had a lot to ask – but the more I hear from you, the better the next round will be!

Poll #1768158 Round 07 Feedback pt1

On a scale of 1 to 10 (10 being totally awesome), how would you rate this round overall?

Mean: 8.18 Median: 9 Std. Dev 2.37
1
1(9.1%)
2
0(0.0%)
3
0(0.0%)
4
0(0.0%)
5
0(0.0%)
6
0(0.0%)
7
0(0.0%)
8
3(27.3%)
9
5(45.5%)
10
2(18.2%)

The last two s_b rounds have been rumble style with no eliminations. Next round, would you like to see the LIMS return or keep the rumble?

Bring back LIMS!
4(40.0%)
Keep the rumble!
6(60.0%)

In the past, s_b has had rounds that were 13, 10, 7, 4 and 3 weeks long. What is your ideal round length for a LIMS, considering that I'm not willing to do another 11+ week round?

Mean: 7.00 Median: 6.5 Std. Dev 1.00
3
0(0.0%)
4
0(0.0%)
5
0(0.0%)
6
5(50.0%)
7
0(0.0%)
8
5(50.0%)
9
0(0.0%)
10
0(0.0%)

What is your ideal round length for a RUMBLE?

Mean: 4.80 Median: 5 Std. Dev 0.60
3
0(0.0%)
4
3(30.0%)
5
6(60.0%)
6
1(10.0%)
7
0(0.0%)
8
0(0.0%)
9
0(0.0%)
10
0(0.0%)

What did you like about this round?

What did you not like so much about this round, if anything?

To participants: Did you easily understand what each challenge was asking of you?

Yes, it was very clear
8(80.0%)
Yes, but I needed to ask a few questions to clarify
2(20.0%)
No
0(0.0%)

To participants: How would you rate the overall difficulty of the challenges?

Too easy
0(0.0%)
Just right
7(70.0%)
Too difficullt
0(0.0%)
Inconsistent – some too easy, some just right and some too hard
3(30.0%)
Other (please elaborate in comment)
0(0.0%)

Which challenges did you like the best?

01: Cards
6(27.3%)
02: Slots
7(31.8%)
03: Roulette
5(22.7%)
04: Blackjack/everything
4(18.2%)

Which challenges did you not like as much, if any?

01: Cards
1(16.7%)
02: Slots
1(16.7%)
03: Roulette
3(50.0%)
04: Blackjack/everything
1(16.7%)

To participants: Did you feel that you received crits and answers to your questions in a timely manner?

Always
10(100.0%)
Often
0(0.0%)
Sometimes
0(0.0%)
Never
0(0.0%)

Did you feel that the points & voting systems were clear and easy to understand?

Yes
10(100.0%)
No
0(0.0%)

During the first three weeks of this round, negative votes made a comeback, and then I scrapped them for the last week (partially because it would have been complicated and partially because all the sets were too good). Do you believe negative votes are valuable in a rumble?

Yes, they help the participants improve
8(88.9%)
No, they miss the point of the friendly competition
1(11.1%)
Other (please elaborate in comment)
0(0.0%)

The biggest innovation in this round was the casino-inspired game system. How did you feel about it?

Lots of fun!
6(46.2%)
I wanted more games
2(15.4%)
I wanted less games
1(7.7%)
It was fun, but could have been integrated better (please elaborate in comment)
1(7.7%)
Other (please elaborate in comment)
3(23.1%)

Sadly, future rounds will not include the same type of casino games due to different overarching themes (I already have an idea for round 08, heh), but I am all for the idea of bringing back the randomized games as another way to earn points. Any suggestions for future games, or any other input for future rounds?



Please do comment if you have more to say. Thanks so much for your time – and that's a wrap! See you all next summer ♥
Comments 
08 08 11 (UTC)
Overall this was really fun! The themes were really neat and innovative, but they weren't impossible.

If you do decide to bring back the LIMS style, then I think longer rounds would be a better option. But if you were to keep it a rumble, then I think shorter rounds would be better. Personally, I would rather see it stays as a rumble because this is a smaller community and I feel that LIMS style competitions tend to do better with more participants?

I agree with regis that there might've been too much emphasis on the luck side. I know I got lucky a couple times.

I can't wait until round 8 :D
08 09 11 (UTC)
Thanks so much! :)

I totally agree, and I like the way you've summed it up. It's harder to carry on a LIMS round with around 20 people, like we've had the last few rounds, and it seems like the general trend is towards rumbles anyway.

Haha, true xD I am glad that most people happened to win something in the end, but I agree that there were a lot of luck-based points flying around.

Yay! :D
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